Creativerse Release 3 Is Here

Hey Creativersers,

Good news! We weren’t kidding about getting updates out to you sooner! That does mean there’s less new content in this update, but it also means we’ll have more stuff for you just around the corner. Here’s what you’ll see in today’s update:

 

New Features and Content

  • Shadows! The sun now casts shadows on everything in the game, adding a sense of depth and beauty.
  • Additional music. Let us know what you think!

 

Improvements

  • Spectre enemy removed. We heard from enough of you about your frustration with this guy, so we’re benching it for a season to see if we can improve it.
  • Increased chance for Queen Bees to form beeswax. Because you can always use more beeswax.
  • Less randomness in fire simulation and fire spread reduced. We pacified our inner pyromaniac and made fire a little less crazy.
  • Shadow options added to visual options. You can disable shadows for better performance on older machines.
  • Visual improvements for mobs. Now your cursor outlines instead of highlights mobs and the loot bag FX is improved.

 

Bugfixes

  • Fix for lost touchstones. If you’re missing a touchstone and have room in your inventory, we’ll give you one.
  • Added back in recipes accidentally removed in R2. Fireworks, Salt, Asphalt and others are back — sorry about that!
  • Fix for broken crafting station animation. Finally, it works like the other stations.
  • Armor effects now properly disabled when armor removed. Though it was a pretty good cheat while it lasted :)
  • Bugfix for TNT sometimes not exploding in multiplayer. We found all the dud TNT bombs and threw ‘em out.
  • Water sim throttling to prevent severe performance hits. Do more with water with less lag!
  • Rapid sun movements at dawn / dusk fixed. We cured the sun’s epilepsy!
  • Missing geometry on fence objects fixed.
  • General performance & stability improvements.

 

Major known Issues

  • Changes to visual options require a game restart to apply.
  • Mouse movement issues when exiting UIs on some Mac & mouse combinations.
  • UI issues from R2 still not fixed:
    • Single-click selection on forge and processor is not working. Either double-click or drag to queue up items in those stations
    • Items on the quickbar are not accessible in the crafting station, forge, and processor.
    • Minor quickbar and drag-and-drop bugs (generally cleaned up by closing your inventory).

And in case you missed it, here’s the notes for Release 2.

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