R12 – Bugfixes (and new doors!)

Hey Creatifriends,

R12 is just a small bugfix update – though there are a couple of fancy-looking new doors for the builders! You should also see some performance improvements, as well as a fix for the AI not attacking properly that we introduced in R11 (whoops!)

We’ve had a huge influx of new players over the last week, mostly from Europe. Behind the scenes, we’ve been working on some significant server fixes. Even with the larger population, you should be seeing improved server performance and connectivity, and fewer cases of worlds getting into bad states.

The patch notes are below. Happy building!

 

New Features and Content

  • New blocks
    • Bedrock Door (unlocks on Bedrock Wall)
    • Obsidian Door (unlocks on Obsidian Wall)

 

Improvements

  • Lighting performance improvements
  • Improved moss texture
  • Fire and corruption debuffs from enemies no longer apply to players under the influence of resistance potions
  • Other minor block texture tweaks
  • Minor user interface error message polish

 

Bugfixes

  • Fix for player’s sword getting visually “stuck”
  • Fix for AI not attacking properly (introduced R11)
  • Fix for placement on top of slabs (introduced R11)
  • Fix for old store bundles being unclaimable
  • Fix for wood planter prefab not being list
  • Fix for visual flashing on first-person gauntlet
  • Door animation no longer breaks if door is half-pulled
  • Alpha fix for stained glass blocks
  • Fix for selection issue with Grand Arctek Chest
  • Fix for timer display inconsistencies in Forge
  • Hotkey “swap” fix for quickbar 9 & 0 slots
  • Minor sound effect bugfixes

Leave a Reply

Your email address will not be published. Required fields are marked *