R30 – Social Worlds!

Hello again, Creatifriends!

It’s fun to play together! Whether you’re diving through dangerous caves, collaborating on epic creations, or going toe-to-toe with a trio of Trogs, fun stuff’s even more fun when you’re playing with friends. In R30 we’re introducing a new way to play together: Social Worlds!

Social worlds are active multiplayer worlds that are served up on demand, allowing anyone to quickly and effortlessly start playing with others. We take care of setting up new social worlds as needed, so all you need to do is click the new ‘Join Public World’ button on the main menu and you’re ready to play.

And that’s not all — R30’s bursting with bugfixes and improvements! We’ve included a streamlined quickbar and tool / weapon system, significant AI improvements (warning: water isn’t the ultimate sanctuary it used to be), improved world searching, a better loading screen, and more!

We’re excited about the possibilities that open up when awesome folks play together, and in the meantime we’ll be moving full steam ahead towards unleashing even more awesome new Creati-stuff. Onward, together!

New Features and Content

  • Social worlds!
    • New “Join Public World” button added to main menu
    • Social worlds automatically created and load-balanced on an as-needed basis
    • Social worlds support up to 20 players at a time / 100 players total
    • Social worlds are unowned and unmoderated, but have claims active and have PvP turned off
  • Revised quickbar and tool / weapon system
    • Quickbar layout streamlined and rearranged
    • Stick no longer needs to be equipped – it’s back to the default weapon
    • Swords and tools (plows, taming collar, etc.) no longer go on the quickbar
    • Equip tools and swords on the paper doll in the inventory screen
    • Tab now cycles between gauntlet and weapon (if no tool equipped)
    • If a tool is equipped, Tab becomes a three-way cycle between gauntlet, weapon, and tool
  • Added “favorites” button to recipe list

Improvements

  • Significant AI improvements
    • AI can now pursue into water and other liquids
    • AI generally better at pathfinding
    • Fix for AI frequently getting stuck inside blocks
    • Fix for AI pursuit behavior getting stuck in a loop of canceling itself
    • Overhauled path selection and weighting for creatures
    • Dying does not clear enemy targeting
  • Improved world and user searching
  • Improved loading screen with additional world information
  • Claims can now be purchased with coins
  • Added UI element to show players what rights they have while within a claim
  • Admin-level users in a claim can now do everything except unclaim
  • Minor recipe balance adjustments
    • Stone sword now requires bones instead of rockster rock
    • Rockster rock requirements for leather armor pieces reduced
  • Leaving a party using “/party leave” now notifies the player that they have left the party
  • Quickbar mousewheel scroll direction now reversed by default (and option added)
  • Confirmation added when reclaiming a touchstone
  • Improved error messaging for some server issues
  • Splash effects added to players & creatures when entering liquids
  • Surface effect when in liquids

Bugfixes

  • Fix for occlusion bug when looking through doors in some cases
  • Creatures can no longer be tamed while the taming player is dead
  • Creatures that are stunned in midair will no longer freeze in midair
  • Obsidian table now highlights properly when targeted (like other tables)
  • Player is now correctly popped out of the map view upon death
  • Multiple visited worlds with the same name now all show up in the “Recents” list
  • Fix for sleeping creatures “bouncing” higher when blocks dug out underneath them
  • Fix for “/help” command changing the text color
  • Damage no longer auto-closes the inventory / crafting windows
  • Targeting a block after targeting a station no longer displays the station’s name
  • Extractors no longer an option for customizing blueprints
  • Fix for player status effects (like burning or corrupted) not rendering correctly for female character model
  • Fix for rare issue where spawning on or near a touchstone would prevent teleporting to other touchstones
  • Fix for bug that made item descriptions appear behind the inventory window
  • Fix for missing localized text in Rockzilla system message
  • Fix for missing TNT visual explosion effects
  • Twig no longer says it is “made in the crafting menu”
  • “(Creation only)” text added to the Claims option in the advanced options menu
  • Minor text fixes

5 thoughts on “R30 – Social Worlds!

  1. Installed this game again but i dont find any “join public world” buttom anywhere, is it disabled?

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